The beach
Spawn with the basics. Thirty-two survivors. No guarantees.
PlayStation DayZ · Chernarus
A purpose-built PvP survival experience where every route is dangerous and every reward makes you a target.
The island
Everyone begins together on the west beach. From there, the island opens into a risk-and-reward route designed for fast decisions, shifting alliances and brutal firefights.
Your route
Spawn with the basics. Thirty-two survivors. No guarantees.
High-tier rewards guarded by infected and a toxic gas zone.
Arm up, restock and decide who you’re willing to trust.
Cross the bridge. Enter the horde. Own the island.
Built for chaos
A shared starting point designed to create instant tension and shifting alliances.
Keep moving. The fight should be against survivors and infected—not a stamina bar.
Scheduled restarts keep armories useful without flooding the island with loot.
Take the bridge, risk the boats or search for the alternative container crossing.
Build log
A public launch follows testing—not a rushed deadline.
Spawn flow, routes and the main Prison Island experience.
Risk-and-reward locations and restart restocking are in place.
Live building sessions from 22–30 August.
A small group stress-tests balance, routes and performance.
The doors open when the island is ready—not before.
Before you ask
The important details, kept in one place and updated as the build moves forward.
House of Scouse is being built for DayZ on PlayStation, using Chernarus and Prison Island.
All 32 spawn points are placed on the west beach, creating immediate tension and fast alliances.
Unlimited stamina, a five-second respawn and scheduled restarts every three hours.
Closed testing follows the 22–30 August final build push. A public date will be announced after testing.
Useful, respectful players with a mix of experience levels will be chosen—not simply the fastest people to apply.
The first survivors
Register your interest now. This is not first-come, first-served: the aim is to build a useful, balanced test group.